This is an easy way to flatten objects very quickly.Īttach: Attach is used to join multiple objects onto the same level on the model tree. Now, hold Control key and left-click on one of the points that are selected. Selected the top view and selected all the points on the object like this: For example, I created a cone, but I want it to be flat. Screen alignment aligns all the selected points in the same plane as the view window. Line and Plane alignment tools are not really used and are basically self-explanatory. Since I want a flat side of the tube, I have to apply steps 5-7 on the outer diameter (points 4, 5, and 6 in the next picture).Īfter applying step 7, the final outcome is this: The outcome of my example would look like this so far:Ĩ. Hold down the Control key and left-click on one of the points you have selected. Now that you have the points selected, make sure the 'Selected mode' is on (in the lower right corner).ħ. I began by selecting the points on the inner diameter first (points 1, 2, and 3 on the first image). I drew a standard 8-sided tube, but I wanted Let's use this next example to prove the point. Select the points by holding shift to select multiple points. Be sure 'Auto' is on (found in the lower right-hand corner of ZM).ĥ. Into a line that is perpendicular to the axis you select.Ĥ. Take note of the coordinate system in the lower left corner of each window. Select the axis you wish to align points with. Select the point manipulator on the editing levels toolbar and click on the object you wish to modify (you MUST be in the point editing level to use thisģ. In order to do this, follow these steps:ġ. And voila, a grid is created!Īlign: There are three types of alignment tools: Axis, line, and plane.Īxis align: Aligns points (verticies) of objects with one of the three axes (X, Y, or Z). To begin creating a grid, set up your options and left-click in a window. Likewise, one on the left has 2 columns and 4 rows. The one on the left is comprised of 4 columns and 2 rows. An example of these differences can be seen below. Rows specify the horizontal number of sections. The number of columns is the number of vertical sections that will be created. The two inputs required by the user are columns and rows. If you click the little box to the right of the grid tool, you will get these options: Grid: A grid is a rectangular-based surface. An example of the differences can be seen below (Triangles on the left, quads on the right): If 'quad' is selected, the surface will be made of quads (quad means four-sided). If 'triangles' is selected, the surface will be comprised of triangles. If you click the little box to the right of the surface tool, it will give you more options for creating surfaces. I have never needed to use the latter 2, so I won't bother explaining them. There are three types of surfaces to create: Grid, loft, and revolved. Surfaces can be textured after they are created. Unlike polygon tool, however, the surface tool creates a new object instead of requiring a base object to add to.They are also one-sided, so you must make sure you are creating the part in the right view for it to show up. Surface: As with polygon, it creates surfaces which can be used to create parts. This type of polygon creation is best used for creating flat rectangular sections (although, there is an easier way). Begins the same as the first two types of polygons.Ģ. You can move the points around later, if you wish. Click 2 more times to finish the polygon shape. Left-click to start the first polygon point and click several more times to create more polygons in a fan shape.ģ. Left-click on the Vertex Selection tool (refer to Editing Levels Toolbar to see which one), then left-click on the object you wish to add a polygon to.ģ. Click on 'Create', 'Polygon', and 'Single'.Ģ. You can use this tool to fill in unwanted openings, or create surfaces where there are none.ġ. This means you will only be able to see them from one side. Polygon: This is used to create polygons on existing objects!!!! There are three types of polygon creation: fan, single, and strip. Notice in the model tree that there is a new layer with the same name as the object copied. A copy of the object will be placed in the exact location of the parent object. To use this tool, select it and right click on any object in a viewing window. As the title suggests, the 'Create' tools are used to create things.Ĭopy: Creates a copy of an object.